A mounted drive, not a workspace to clone. Resolve, Premiere, Revit open files at native paths with no checkout step.
Swarmfile vs. Lore
Lore is Epic Games' open-source next-generation VCS for projects that mix code with very large binary assets. It's good work and we respect it. But Lore and Swarmfile are different shapes - a version control system you check out and commit to, versus a virtual filesystem you mount and open files from. Here's the honest side-by-side, both ways. Last reviewed August 2026.
Cloud tier, identity, billing, alarms, R2 storage - all managed. Lore is yours to deploy and run.
Every workstation seeds to its neighbors. One cloud fetch per office, not per editor.
Where Lore is stronger today: it's MIT-licensed and free, ships a native library (C/C++, Rust) plus bindings for JavaScript, C#, Python and Go, and is built around the branch-and-commit workflow that engineers already know. We don’t hide it - see the full side-by-side below.
Product shape
Lore is a version control system. Swarmfile is a virtual filesystem. Different workflow, different muscle memory - pick the one that matches how your team already opens files.
Architecture & data plane
Both content-address and chunk. We add a LAN P2P mesh and a managed cloud tier; Lore is centralized client/server you run yourself.
Versioning & branching
Lore was built around the VCS workflow - branches are the headline, and they're lighter-weight than ours. We ship per-workspace branching + merge too - coarser-grained, but real, automatic, and shipped today.
Collaboration & locking
Locking is the way binary-asset teams avoid merges they can't resolve. The full lock + presence + comments + ACL surface is built into Swarmfile.
Identity, access, sharing
Lore is a tool you run; auth is bring-your-own, with partition/sub-repo-level access control built into its data model. Swarmfile ships SSO, SCIM, LDAP, ACLs, and share links on Pro.
Security & data protection
Reach & platform
Openness & licensing
Lore is open source. That is the single biggest thing they have and we don't. If your procurement story requires source availability and no vendor lock-in, talk to them.
Pricing
Where Swarmfile is stronger today
- You don't learn a VCS. Mount the drive, open the file. The editor, colorist, BIM coordinator, or surveyor never sees the version-control surface unless they want to - the Commits tab in the dashboard is there if they do.
- Zero local disk for huge projects. Byte-range streaming with an LRU block cache. A 5 TB project occupies a few MB of metadata until someone reads a file. Lore's sparse-workspace model is closer than most VCSes, but a hydrated file still lives on disk.
- LAN-first P2P on every plan. Iroh private swarm + mDNS. One cloud fetch per office, not per editor. No appliance to deploy.
- Real locking and presence, not just merges. Entry locks with heartbeat, byte-range locks for Revit-class worksharing, lock-lifecycle-driven presence roster, comments and @mentions per file. Binary assets don't three-way-merge; the antidote is knowing who else has the file open.
- Per-workspace branching with automatic merge, no VCS required. Select a branch on your mount, work independently, then merge whole-file changes - with conflict detection - back into main or any parent branch. Lore's branches are lighter and git-native; ours don't require learning a VCS to use.
- SSO, SCIM, LDAP, ACLs, DACL projection. The identity and access surface most procurement teams will ask about, included on Pro. With Lore that's on your deployment team.
- Erasure coding + ransomware detection + block integrity. Reed-Solomon 10+4, inline CID-overwrite quarantine, BLAKE3 per block. Three layers of data protection built into the managed tier.
- External collaborator sharing. Named guests and public share links with password gate, expiry, access caps, inline preview, optional comment threads. The client-review motion M&E and AEC firms run every week.
- Multi-vertical from day one. M&E, Geospatial, and AEC. Lore targets games and entertainment.
Where Lore is stronger today
- Open source under MIT. The single biggest thing they have and we don't. If procurement requires source availability, full audit, or zero vendor lock-in, Lore is the answer.
- Native library + multi-language bindings A native C/C++/Rust library plus bindings for JavaScript, C#, Python, and Go. If you're embedding version control into a build pipeline or a game engine, that's a real edge. We expose a REST API and a Rust engine; we don't ship a multi-language SDK today.
- First-class branching. Lightweight branches and fast switching are core to the Lore model - near-instant and arbitrarily cheap. We ship per-workspace branching + merge too, but ours is mount-scoped rather than git-native; if your team wants to branch constantly and switch fast, Lore's model is lighter.
- Free at any scale (you pay only for the infrastructure you run on). Our Starter is $5/seat/mo; Pro is $25/seat. If your team has the ops capacity and your budget prefers capex to opex, Lore wins on sticker.
- Backed by Epic Games. A credible long-term steward. We're smaller and independent - which means we ship every week and you deal directly with the people building it.
Pick the shape that matches your workflow.
If your team thinks in branches and commits, has the engineering capacity to self-host, and wants open source - Lore is a great answer. If your team opens files in Resolve, Premiere, Revit, or ArcGIS and wants a mounted drive without an ops project - start a trial.